Nand2Tetris — 第 5 章
Hack 電腦架構
// Memory
//輸入:in[16],加載,位址[15]
//輸出:輸出[16]
//移動:
// address[0..13] : RAM16K
//位址[14]=0:RAM區域
// address[14]=1, address[13]=0 : Screen
// address[14]=1, address[13]=1 : Keyboard
//鍵盤是唯讀的,因此不附加任何負載。
CHIP Memory {
IN in[16], load, address[15];
OUT out[16];
PARTS:
DMux4Way(in=load, sel=address[13..14],
a=loadRamA, b=loadRamB, c=loadScreen, d=ignore);
Or(a=loadRamA, b=loadRamB, out=loadRam);
RAM16K(in=in, load=loadRam, address=address[0..13], out=ramOut);
Screen(in=in, load=loadScreen, address=address[0..12], out=screenOut);
Keyboard(out=keyboardOut);
Mux4Way16(a=ramOut, b=ramOut, c=screenOut, d=keyboardOut,
sel=address[13..14], out=out);
}
// CPU
//輸入:inM[16]、指令[16]、重設
//輸出功率:
//outM[16]:要寫入記憶體的值
//writeM:是否向M寫入值
//addressM:要存取的記憶體位址(A暫存器)
//pc:下一指令位址
//移動:
//如果是A指令,則指令值儲存在A暫存器中。
//如果是C指令,則根據comp、dest和jump欄位控制ALU和暫存器。
CHIP CPU {
IN inM[16], instruction[16], reset;
OUT outM[16], writeM, addressM[15], pc[15];
PARTS:
//命令類型確定
Not(in=instruction[15], out=isA);
And(a=instruction[15], b=true, out=isC);
//A暫存器輸入選擇
Mux16(a=instruction, b=aluOut, sel=isC, out=aInput);
And(a=isC, b=instruction[5], out=loadAFromC);
Or(a=isA, b=loadAFromC, out=loadA);
ARegister(in=aInput, load=loadA, out=aOut, out[0..14]=addressM);
//D暫存器
And(a=isC, b=instruction[4], out=loadD);
DRegister(in=aluOut, load=loadD, out=dOut);
//ALU y 輸入的選擇:若某位為 0,則為 A;若某位為 1,則為 M
Mux16(a=aOut, b=inM, sel=instruction[12], out=aluY);
ALU(x=dOut, y=aluY,
zx=instruction[11],
nx=instruction[10],
zy=instruction[9],
ny=instruction[8],
f=instruction[7],
no=instruction[6],
out=aluOut,
out=outM,
zr=zr,
ng=ng);
//M 位目標
And(a=isC, b=instruction[3], out=writeM);
//跳躍計算
Not(in=zr, out=notZr);
Not(in=ng, out=notNg);
And(a=notZr, b=notNg, out=positive);
And(a=instruction[0], b=positive, out=jgt);
And(a=instruction[1], b=zr, out=jeq);
And(a=instruction[2], b=ng, out=jlt);
Or(a=jgt, b=jeq, out=jump1);
Or(a=jump1, b=jlt, out=jumpCond);
And(a=isC, b=jumpCond, out=pcLoad);
PC(in=aOut, load=pcLoad, inc=true, reset=reset, out[0..14]=pc);
}
// Computer
//輸入:重置
//輸出:無
//移動:
//從ROM32K讀取指令,
//CPU讀寫內存,
//PC確定下一指令位址
CHIP Computer {
IN reset;
PARTS:
ROM32K(address=pc, out=instruction);
CPU(inM=memOut, instruction=instruction, reset=reset,
outM=outM, writeM=writeM, addressM=addressM, pc=pc);
Memory(in=outM, load=writeM, address=addressM, out=memOut);
}