Nand2Tetris — Capítulo 1
Lógica booleana y puertas básicas
// 1-bit NOT gate
//entrada: en
//Salida: Lo contrario de en
CHIP Not {
IN in;
OUT out;
PARTS:
Nand(a=in, b=in, out=out);
}
// 1-bit AND gate
//Entrada: a, b
//Salida: a Y b
CHIP And {
IN a, b;
OUT out;
PARTS:
Nand(a=a, b=b, out=nandOut);
Not(in=nandOut, out=out);
}
// 1-bit OR gate
//Entrada: a, b
//Salida: a O b
// De Morgan's law: a OR b = NOT(NOT(a) AND NOT(b))
CHIP Or {
IN a, b;
OUT out;
PARTS:
Not(in=a, out=notA);
Not(in=b, out=notB);
Nand(a=notA, b=notB, out=out);
}
// 1-bit XOR gate
//Entrada: a, b
//Salida: un
// a XOR b = (a OR b) AND NOT(a AND b)
CHIP Xor {
IN a, b;
OUT out;
PARTS:
Or(a=a, b=b, out=orOut);
Nand(a=a, b=b, out=nandOut);
And(a=orOut, b=nandOut, out=out);
}
// 1-bit 2-to-1 Multiplexer
//Entrada: a, b, sel (selector)
//Salida: a si sel=0, b si sel=1
CHIP Mux {
IN a, b, sel;
OUT out;
PARTS:
Not(in=sel, out=notSel);
And(a=a, b=notSel, out=aAndNotSel);
And(a=b, b=sel, out=bAndSel);
Or(a=aAndNotSel, b=bAndSel, out=out);
}
// 1-bit 1-to-2 Demultiplexer
//Entrada: in, sel (selector)
//Salida: a=in si sel=0, b=in si sel=1
CHIP DMux {
IN in, sel;
OUT a, b;
PARTS:
Not(in=sel, out=notSel);
And(a=in, b=notSel, out=a);
And(a=in, b=sel, out=b);
}
// 16-bit NOT gate
//entrada: en [16]
//Salida: invertir todos los bits de in
CHIP Not16 {
IN in[16];
OUT out[16];
PARTS:
Not(in=in[0], out=out[0]);
Not(in=in[1], out=out[1]);
Not(in=in[2], out=out[2]);
Not(in=in[3], out=out[3]);
Not(in=in[4], out=out[4]);
Not(in=in[5], out=out[5]);
Not(in=in[6], out=out[6]);
Not(in=in[7], out=out[7]);
Not(in=in[8], out=out[8]);
Not(in=in[9], out=out[9]);
Not(in=in[10], out=out[10]);
Not(in=in[11], out=out[11]);
Not(in=in[12], out=out[12]);
Not(in=in[13], out=out[13]);
Not(in=in[14], out=out[14]);
Not(in=in[15], out=out[15]);
}
// 16-bit AND gate
//Entrada: a[16], b[16]
//Salida: Y resultado para cada bit
CHIP And16 {
IN a[16], b[16];
OUT out[16];
PARTS:
And(a=a[0], b=b[0], out=out[0]);
And(a=a[1], b=b[1], out=out[1]);
And(a=a[2], b=b[2], out=out[2]);
And(a=a[3], b=b[3], out=out[3]);
And(a=a[4], b=b[4], out=out[4]);
And(a=a[5], b=b[5], out=out[5]);
And(a=a[6], b=b[6], out=out[6]);
And(a=a[7], b=b[7], out=out[7]);
And(a=a[8], b=b[8], out=out[8]);
And(a=a[9], b=b[9], out=out[9]);
And(a=a[10], b=b[10], out=out[10]);
And(a=a[11], b=b[11], out=out[11]);
And(a=a[12], b=b[12], out=out[12]);
And(a=a[13], b=b[13], out=out[13]);
And(a=a[14], b=b[14], out=out[14]);
And(a=a[15], b=b[15], out=out[15]);
}
// 16-bit OR gate
//Entrada: a[16], b[16]
//Salida: resultado OR para cada bit
CHIP Or16 {
IN a[16], b[16];
OUT out[16];
PARTS:
Or(a=a[0], b=b[0], out=out[0]);
Or(a=a[1], b=b[1], out=out[1]);
Or(a=a[2], b=b[2], out=out[2]);
Or(a=a[3], b=b[3], out=out[3]);
Or(a=a[4], b=b[4], out=out[4]);
Or(a=a[5], b=b[5], out=out[5]);
Or(a=a[6], b=b[6], out=out[6]);
Or(a=a[7], b=b[7], out=out[7]);
Or(a=a[8], b=b[8], out=out[8]);
Or(a=a[9], b=b[9], out=out[9]);
Or(a=a[10], b=b[10], out=out[10]);
Or(a=a[11], b=b[11], out=out[11]);
Or(a=a[12], b=b[12], out=out[12]);
Or(a=a[13], b=b[13], out=out[13]);
Or(a=a[14], b=b[14], out=out[14]);
Or(a=a[15], b=b[15], out=out[15]);
}
// 16-bit 2-to-1 Multiplexer
//Entrada: a[16], b[16], selección
//Salida: a si sel=0, b si sel=1 (los 16 bits)
CHIP Mux16 {
IN a[16], b[16], sel;
OUT out[16];
PARTS:
Mux(a=a[0], b=b[0], sel=sel, out=out[0]);
Mux(a=a[1], b=b[1], sel=sel, out=out[1]);
Mux(a=a[2], b=b[2], sel=sel, out=out[2]);
Mux(a=a[3], b=b[3], sel=sel, out=out[3]);
Mux(a=a[4], b=b[4], sel=sel, out=out[4]);
Mux(a=a[5], b=b[5], sel=sel, out=out[5]);
Mux(a=a[6], b=b[6], sel=sel, out=out[6]);
Mux(a=a[7], b=b[7], sel=sel, out=out[7]);
Mux(a=a[8], b=b[8], sel=sel, out=out[8]);
Mux(a=a[9], b=b[9], sel=sel, out=out[9]);
Mux(a=a[10], b=b[10], sel=sel, out=out[10]);
Mux(a=a[11], b=b[11], sel=sel, out=out[11]);
Mux(a=a[12], b=b[12], sel=sel, out=out[12]);
Mux(a=a[13], b=b[13], sel=sel, out=out[13]);
Mux(a=a[14], b=b[14], sel=sel, out=out[14]);
Mux(a=a[15], b=b[15], sel=sel, out=out[15]);
}
//Puerta OR de 8 bits (1 si alguna de las 8 entradas es 1)
//entrada: en [8]
//Salida: resultado OR de 8 bits (1 bit)
//Implementación: realizar paso a paso O en una estructura de árbol
CHIP Or8Way {
IN in[8];
OUT out;
PARTS:
Or(a=in[0], b=in[1], out=or01);
Or(a=in[2], b=in[3], out=or23);
Or(a=in[4], b=in[5], out=or45);
Or(a=in[6], b=in[7], out=or67);
Or(a=or01, b=or23, out=leftHalf);
Or(a=or45, b=or67, out=rightHalf);
Or(a=leftHalf, b=rightHalf, out=out);
}
// 16-bit 4-to-1 Multiplexer
//Entrada: a[16], b[16], c[16], d[16], sel[2]
//Salida: Seleccione uno de a, b, c, d dependiendo de sel
//Seleccione un par primero con sel[0], selección final con sel[1]
CHIP Mux4Way16 {
IN a[16], b[16], c[16], d[16], sel[2];
OUT out[16];
PARTS:
Mux16(a=a, b=b, sel=sel[0], out=leftPair);
Mux16(a=c, b=d, sel=sel[0], out=rightPair);
Mux16(a=leftPair, b=rightPair, sel=sel[1], out=out);
}
// 16-bit 8-to-1 Multiplexer
//Entrada: a~h[16] (8), selección[3]
//Salida: Seleccione uno de a~h dependiendo de sel
//Seleccione dentro de cada grupo con sel[0..1], seleccione el grupo final con sel[2]
CHIP Mux8Way16 {
IN a[16], b[16], c[16], d[16],
e[16], f[16], g[16], h[16],
sel[3];
OUT out[16];
PARTS:
Mux4Way16(a=a, b=b, c=c, d=d, sel=sel[0..1], out=leftGroup);
Mux4Way16(a=e, b=f, c=g, d=h, sel=sel[0..1], out=rightGroup);
Mux16(a=leftGroup, b=rightGroup, sel=sel[2], out=out);
}
// 1-bit 1-to-4 Demultiplexer
//entrada: en, sel[2]
//Salida: a, b, c, d (solo uno en, otros 0 según sel)
//Primera rama a sel[1], rama final a sel[0]
CHIP DMux4Way {
IN in, sel[2];
OUT a, b, c, d;
PARTS:
DMux(in=in, sel=sel[1], a=upperHalf, b=lowerHalf);
DMux(in=upperHalf, sel=sel[0], a=a, b=b);
DMux(in=lowerHalf, sel=sel[0], a=c, b=d);
}
// 1-bit 1-to-8 Demultiplexer
//Entrada: en, sel[3]
//Salida: a~h (solo uno en, otros 0 dependiendo del sel)
//Primera rama con sel[2], rama final dentro de cada grupo con sel[0..1]
CHIP DMux8Way {
IN in, sel[3];
OUT a, b, c, d, e, f, g, h;
PARTS:
DMux(in=in, sel=sel[2], a=leftGroup, b=rightGroup);
DMux4Way(in=leftGroup, sel=sel[0..1], a=a, b=b, c=c, d=d);
DMux4Way(in=rightGroup, sel=sel[0..1], a=e, b=f, c=g, d=h);
}